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-=Volume Damage=-
I will show you how to hurt the player via a trigger (also called a hurt trigger, not to be confused with a trigger_hurt, but I don't know about those... (((dcoshea)): I believe they are supposed to do something similar to what you describe here, but they don't work properly in Allied Assault despite being available, only in Spearhead)).
!Volume Damage
I will show you how to hurt the player via a trigger (also called a hurt trigger, not to be confused with a ''trigger_hurt'', but I don't know about those... [[dcoshea]]: I believe they are supposed to do something similar to what you describe here, but they don't work properly in Allied Assault despite being available, only in Spearhead.
targetname/my_hurt_trigger
setthread/my_hurt_trigger
wait/2 -----> number of seconds between hurts
||border=1
||!Key||!Value||!Explanation||
||targetname||my_hurt_trigger|| ||
||setthread||my_hurt_trigger|| ||
||wait||2||number of seconds between hurts||
//hurt script by blue60007
my_hurt_trigger:
$my_hurt_trigger volumedamage 100 //hurts the player
end //hurt script by blue60007
my_hurt_trigger:
$my_hurt_trigger volumedamage 100 //hurts the player
end!!!A good lake trigger
!!A good lake trigger
delay/60
and you have 60 seconds worth of 'air' to use, then you start to drown.(:twisted:)
||border=1
||!Key||!Value||
||delay||60||
and you have 60 seconds worth of ''air'' to use, then you start to drown. ( *twisted* )
-=Volume Damage=-
I will show you how to hurt the player via a trigger (also called a hurt trigger, not to be confused with a trigger_hurt, but I don't know about those... (((dcoshea)): I believe they are supposed to do something similar to what you describe here, but they don't work properly in Allied Assault despite being available, only in Spearhead)).
This is a very simple process.
First create a trigger_multiple where you want the player to be hurt if he triggers it. (ie. at the bottom of a lake, see below, or around a fire)
Next it needs the following key/values:
targetname/my_hurt_trigger
setthread/my_hurt_trigger
wait/2 -----> number of seconds between hurts
Now you're going to need to add this into your sript (below levelwaittil spawn):
----
//hurt script by blue60007
my_hurt_trigger:
$my_hurt_trigger volumedamage 100 //hurts the player
end
----
This script would take about 7 seconds to kill you from full health. Anyone know the formula for calculating volumedamge into health points?
!!!A good lake trigger
Say you have a trigger set up at the bottom of a lake to hurt the player. Add a key/value of:
delay/60
and you have 60 seconds worth of 'air' to use, then you start to drown.(:twisted:)
That's pretty simple to do!